Only after a considerable wait did the few surviving pirates timidly approach the wreckage beside the wrecked novel website. Only once they were certain Scar Henry was dead did they suddenly puff up with bravado; two of them let out a fierce yell, while another even prepared to mutilate Scar Henry’s corpse out of sheer spite. Fang Senyan sighed, waving a hand to stop them. In battle, such ruthlessness was understandable to him, as not acting that way might cost him his own life. But to humiliate the dead after achieving a satisfactory outcome felt like going too far.
After questioning a few of the pirates, he had them move Scar Henry’s body onto a nearby lifeboat according to Viking custom, covering him with a piece of sailcloth. The remaining crew members offered a final, solemn prayer, and then they cast off the mooring lines, letting the small boat drift away with the waves. One of the pirates, who seemed to have held Scar Henry in awe, took out the Scottish bagpipes hanging from his neck and began to play. In the biting sea wind, amidst the plaintive melody, they watched the fierce and sturdy Viking sail off into the deep Caribbean Sea, a growing sense of desolation rising in everyone’s hearts.
After the sea burial of Scar Henry, Fang Senyan instructed the few pirates to make rudimentary repairs to the ship, demanding they at least attempt to jury-rig the main mast upright.
Otherwise, having only oars, this vessel—a proper mid-sized sailboat nearly fifteen meters long—would see their efforts come to naught with one large wave after they rowed themselves to exhaustion just a few dozen meters. The remaining pirates were all wounded, and their camaraderie was far from solid, so Fang Senyan had no fear of them rising up against him.
While they were busy with the repairs, Fang Senyan returned to the cabin, his first priority being the several chests overflowing with wealth plundered from the secret chamber in Port Royal. This was the amassed essence of seventy years of Port Royal’s savings. However, much to his disappointment, as Fang Senyan pulled out the items, the Nightmare Imprint displayed a notification: they could not be sold for the relevant universal points, and their specific information was inaccessible.
Fang Senyan analyzed that this was likely because he had contributed almost nothing to the acquisition of this wealth. His contribution score toward obtaining these riches was negligible. Consequently, the Nightmare Space had severely curtailed his access rights; even having forcibly seized these items from Scar Henry, he possessed only limited dominion over them, not the right to appraise or sell. Of course, this situation also implied another possibility, but Fang Senyan didn't have time to dwell on it, as more important matters awaited.
“If that’s the case, then to maximize the benefit…” Fang Senyan mused, a rough plan already forming in his mind. He then excitedly retrieved the “Armand’s Silver Rapier,” only to be confronted by another grim reality: the item displayed a prompt stating it was an "Original Owner's Linked Weapon," making it impossible to view its details!
Clearly, this silver rapier was an ancient artifact passed down through the Armand family. Given that it could act as a medium for the "Lock of the Bell" and the "Wine Glass," it was at least a powerful weapon possessing its own sentience, likely reaching at least the Black grade. Therefore, as long as its original owner, Armand, was alive, no one else could wield it.
This was entirely within Fang Senyan’s expectations: the explosions that had just occurred on the Bell and the Wine Glass were part of the same grand scheme. However, when Drake laid the charges, the primary goal was to trigger mass chaos and cover his escape, meaning the explosive force was dispersed. In the Captain’s cabin where Armand was located, only a single charge was placed, intended merely to breach the door. Judging by the strength displayed by First Mate Scar Henry, Armand’s true power was surely immense, making his chances of survival extremely high.
Fang Senyan shook his head, casting aside unnecessary thoughts. Without a doubt, Armand would henceforth view Fang Senyan as a mortal enemy. For Fang Senyan, who would soon be returning to the real world, this was not a major concern. As for the future… Fang Senyan believed there was a possibility he would return to the Caribbean world, but he was also growing rapidly. The next time he met Armand, Fang Senyan couldn't guarantee an overwhelming advantage, but he felt confident he could at least save his own life.
Fang Senyan tossed the coveted silver rapier aside with a sigh of regret, shaking his head—the feeling of being able to see but not use something was truly unbearable. It was like having a devastatingly beautiful woman perform every tantalizing posture imaginable right in front of you, yet being utterly unable to touch her. He then picked up the silver conch shell that had dropped from Scar Henry, which shimmered brightly. As he gripped it, a dark light flickered incessantly, and a palm-sized miniature artifact appeared before him. Upon closer inspection, the entire thing seemed carved from black crystal, shaped like an anchor. A faint, metallic smell of blood drifted from it, causing Fang Senyan to sneeze twice. The Nightmare Imprint promptly displayed a notification:
You have acquired a Black Accessory: Obsidian Fossil Anchor.
Obsidian Fossil Anchor Equipment Rarity: Black Equipment: Strength, Agility, Stamina +1 Equipment: Charm -3 Equipment Passive Ability: Grit and Resolve. Every time you suffer damage, you gain a temporary increase in Stamina equal to 20% of your maximum Stamina, lasting 300 seconds, stacking up to 5 times. Equipment Requirement: Stamina attribute must be 30 or higher. Equipment Slot: Accessory Material: Obsidian Weight: 104 grams.
Description: This is an ornament carved from obsidian by the Vikings. Passed down through centuries, it is rumored to possess a magical ability to protect its owner. However, due to accumulating too much killing intent (Sha Qi) during prolonged warfare, wearers are often ostracized by others. With Scar Henry’s death, the soul dominating this ornament has vanished. But if a suitable inheritor is found in the future, its quality might yet be restored to its peak state. Evaluation: You could also call this the 'Sea Scourge,' and I certainly won't tell you that’s what Scar Henry’s enemies called it. Combat Score for this equipment: 20
Looking at this accessory, Fang Senyan finally understood how Scar Henry had managed to endure for so long. This single piece of equipment could grant him a temporary boost of +10 Stamina, adding to his own base 30 Stamina, pushing his Stamina attribute to an astonishing 41 points! Factoring in the bonuses from the silver plot equipment and the likely benefit from his First Mate title, plus enhancements from other gear, his Stamina attribute might have reached the practical limit for the current world difficulty: 50 points. It was no wonder that even his meticulously laid traps were nearly broken through by Scar Henry using brute force over finesse.
Thinking this over, Fang Senyan realized he had seriously underestimated Scar Henry. Based on the intelligence now gathered, this First Mate should be classified among the same tier of plot characters as Armand and the others. Of course, among those plot characters, his individual capabilities likely ranked towards the lower end. To draw a more intuitive comparison: if Davy Jones, Blackbeard, and Jack Sparrow are the equivalents of Guan Yu, Zhang Fei, and Zhao Yun, or Dian Wei and Xu Chu in the Three Kingdoms era, then Scar Henry would be on the level of Guan Ping, Zhou Cang, or Wang Shuang—a first-rate general barely tipping over eighty in military might.
“So, if that heavy blow to Scar Henry’s head was also dealt by me, then this dropped accessory should have been a Silver Plot-grade item,” Fang Senyan thought wistfully, looking at the note behind the Obsidian Fossil Anchor.
At the beginning of the battle against the Spanish Armada, Scar Henry was struck in the head by a piece of bulkhead debris the size of a washbasin. The aftereffects of that severe concussion had plagued him ever since, and Fang Senyan had built his entire strategy around this vulnerability, like slow-tightening ropes gradually constricting Scar Henry’s throat until he finally took his life. But ultimately, that severe head injury was not inflicted by Fang Senyan; it had nothing to do with him. Therefore, the Nightmare Space downgraded the quality of the item Scar Henry dropped, eliminating any possibility of gaining an undeserved advantage.
Although the equipment required 30 Stamina to wear, Fang Senyan currently only possessed 28. However, since he was currently on the ship, the title bonus from "Pirate Captain" applied a +2 Stamina bonus, meeting the requirement exactly. Fang Senyan successfully equipped it. Once an item is equipped in the Nightmare Space, it functions immediately. However, if he were to remove the item for repairs, upgrading, socketing, or gem insertion, he would need to re-acquire the full 30 Stamina attribute to wear it again.
After experimenting, Fang Senyan discovered that if he knew a battle was imminent, he could even intentionally inflict minor self-harm to deliberately trigger the passive effect of the Obsidian Fossil Anchor, allowing him to enjoy the terrifying +10 Stamina bonus beforehand. If the battle erupted suddenly, however, there was nothing to be done.
Suddenly, a cheer erupted from outside the cabin. The remaining four pirates had successfully lashed the broken half-mast pole into position and hoisted the sail. Although the makeshift mast creaked ominously in the sea breeze, threatening to collapse at any moment, the ship was at least barely moving. These pirates, having personally witnessed the sinking of the Bell and the Wine Glass, were momentarily adrift and lost, naturally looking to Fang Senyan as their leader.