Although Fang Senyan maintained his seated posture, the moment the countdown to returning to the space ended, his vision flashed with intense light, leaving him completely blind, unsure of what had happened. His body was seized by a strange sensation of weightlessness, and a faint ringing echoed in his ears.
Gradually, pinpricks of light began to appear. As Fang Senyan's sight slowly returned, he realized with a start that they were tiny, distant stars! He looked around in astonishment, finding himself seemingly suspended in boundless cosmic space. Darkness, deep and profound, formed the backdrop, punctuated only by the shining stars, a sight filled with mystery, grandeur, and an awe-inspiring, inviolable majesty. He appeared to be standing on a completely transparent floor, giving the illusion that he was floating unsupported among the stellar expanse.
Immediately, a full 3D miniature projection began to form before Fang Senyan. The scenes of his battle with Bloody Jack/Quist/the LAPD officers flickered past, followed by the demise of the two T-750 Terminators. Finally, the slow-motion replay showed Fang Senyan gripping the neck of the FBI agent with one hand, savagely smashing him into the metal crossbar of a light fixture, before freezing on that final, brutal image.
The following information materialized in the air: "Scenario: The Terminator" "Difficulty: Extremely Easy (E-Class)" "Pain Attenuation: 70%" "Personal Ability Extra Enhancement: 50%." "Current Scenario Exploration Rate: 12.31%" "Title Completion Progress: Friend of Sin 10/50, Enemy of Machines 2/3" "Addendum: This is a peaceful scenario. Killed contractors will drop no items. The digitized character information module is now active. Contractors can check their personal attributes via the Nightmare Imprint on their chest at any time." "Mission Completion: 53%" "Mission Completion Rating: C-, Note: Lowest rating is E, highest is Perfect." "Scenario Completion Rewards: Free Attribute Point, 1; General Points, 100; Potential Points, 2." "Currently Remaining Free Attribute Points: 1." "You may distribute this free point to your base attribute scores (Strength/Agility, etc.) at any time to strengthen your body." "You have completed the first main mission: The Nightmare Imprint's storage capability is now unlocked. Your current storage space is 0.5 cubic meters. Stored items cannot weigh more than ten kilograms." Hint: Some of the equipment/weapons you are carrying cannot be taken out of the Terminator world. You have the following options. A: Sell them now to exchange for a certain amount of General Points. B: Store them here; they can be retrieved the next time you enter the Terminator world. (Choosing this option will incur storage fees, otherwise, unpredictable consequences such as loss/damage/rust may occur.)
Fang Senyan sold the valuable item he carried, "US Dollars," and his total General Points only amounted to 283. Although he didn't fully grasp the function of General Points yet, he knew they were similar to currency—the more the better. The Model 500 revolver and the shotgun, while somewhat rare, were only marginally useful and held no value worth keeping. He sold those as well, boosting his total General Points to 340.
Fang Senyan then carefully reviewed the explanation for Potential Points and felt no urgent need to allocate the single point he possessed. In his mind, he was strangely puzzled by his 53% mission completion rate. After all, taking down those two formidable T-750 Terminators had pushed him to his absolute limit; he was certain that anyone with equivalent resources would have achieved no better! Yet, such a performance only earned a 53% rating... By percentage standards, he hadn't even passed the minimum threshold! What kind of performance would be required to earn a 100% rating? Fang Senyan pondered deeply but could find no satisfactory answer.
The vast starry sky before him began to blur, slowly fading back into darkness. When Fang Senyan regained his sight, he found himself in a small room. The room's style was plain and simple, with all four walls made of metal, resembling the layout of a modern warship—clean, bright, and efficient. The room contained only a built-in cupboard and a single metal stool bolted to the floor. Soon, the Nightmare Imprint provided a prompt:
"This is your exclusive room within the Nightmare Space. Outsiders cannot enter without your permission. Any items you cannot bring back from the real world will be stored here. If your body sustains injuries, you can recover quickly here, though a certain amount of currency will be deducted. The key to entering and exiting this room is the Nightmare Imprint. Within the Nightmare Space, your appearance will be blurred; therefore, when interacting with others, do not reveal your real-world identity, lest you invite unnecessary and severe consequences. Any needs can be queried via the Nightmare Imprint, but this may consume a certain number of General Points."
Fang Senyan pondered the meaning of these words, but quickly spoke aloud: "Explain the use of Potential Points."
He received a swift reply: "Potential Points are used to upgrade basic abilities and combat abilities." "Within the Nightmare World and Space, various peculiar abilities are provided for contractors to learn. However, even the grandest and strangest abilities require a broad and solid foundation to complement and pave the way." "There are seven basic abilities, covering various elements of combat, and they correspond to your seven core attributes: Strength, Agility, Stamina, Perception, Charisma, Spirit, and Intellect. The effects of basic abilities are all passive specialties, detailed as follows." "Basic Melee: Cultivates your various skills in close combat, increasing your close-quarters lethality. This basic ability corresponds to the attribute: Strength." "Basic Footwork: Cultivates your ability to evade enemy attacks and slightly enhances your movement speed. This basic ability corresponds to the attribute: Agility." "Basic Ranged: Cultivates your ability to use long-range offensive weapons, increasing your ranged damage output. This basic ability corresponds to the attribute: Perception." "Basic Endurance: Cultivates your ability to withstand hits, allowing you to survive longer. This basic ability corresponds to the attribute: Stamina." "Basic Eloquence: Cultivates your persuasiveness, enabling you to integrate more quickly with strangers and gain their favor. This basic ability corresponds to the attribute: Charisma." "Basic Meditation: Cultivates your will, making your spirit more tenacious. This basic ability corresponds to the attribute: Spirit." "Basic Prayer: Cultivates your brain, enabling the expansion of your mental capacity ceiling. This basic ability corresponds to the attribute: Intellect." "Certain high-level equipment/high-level abilities also require the advancement of specific combat abilities or basic abilities before they can be equipped. The higher the ability level, the more Potential Points required for improvement. Ability improvement can also be achieved through diligent personal training, typically only using Potential Points when learning new abilities or encountering a bottleneck. For example, a world champion in Sanda wrestling in the real world might possess a relatively high level of Basic Fist Techniques upon entering the space." "Basic abilities and some combat abilities can be purchased in the Nightmare Space using currency and then upgraded using Potential Points. Advanced abilities must be learned through self-comprehension or by interacting with figures within the Nightmare World."
Upon reading this, Fang Senyan recalled the scroll dropped by the specialized sniper Terminator T-750: Proficiency in Light Firearms. This item must be a derivative/advanced ability of Basic Ranged. Being in a completely secure environment now, he took out the white key dropped by the red-nosed FBI agent, summoned the treasure chest, and opened it, acquiring 80 General Points and a white-grade item: FBI Special Trench Coat. He also retrieved the successfully upgraded Cobalt Steel Exoskeleton to examine it closely and study its specific attributes.
"FBI Special Trench Coat" (Condition: Very Good) "Origin: New Genth Clothing Factory, Los Angeles" "Equipment Rarity: White" "Equipment Slot: Upper Body" "Equipment Requirement: None" "Trench Coat Armor Special Effect: Charisma +1 (More dashing and elegant? Thus increasing Charisma)" "Trench Coat Armor Special Effect: Reduces the chance of being hit by enemies by 1% (Likely because the loose fit of the trench coat obscures the enemy's line of sight)" "Evaluation: This piece of armor is more decorative than protective... Yes, it resembles the classic Versace trench coat from 1982, but only resembles it." "This item Combat Value Score: 6"
Cobalt Steel Exoskeleton (Left Arm Component) (Condition: Very Good) Origin: Skynet Ninth Assembly Line, Michigan. Equipment Rarity: Light Blue Equipment Effect: Increases your unarmed attack power by 18~19 points. Equipment Effect: Your Strength, (Light Blue equipment attached special effect) Equipment Requirement: Strength value 9 points, Vitality 11 points. Equipment Location: Hand Material: Cobalt Steel Alloy, Quenched. Attachable Device: Flesh-Plastic Sheath (Function Missing). Magnetic Weapon Detection/Adsorption System (Cannot be attached) (Your crude repair has damaged the interface for this attachment) Weight: 7.8 kilograms. Length: 352 millimeters. This class of weapon special effect (Removed): Has a certain chance to ignore enemy defense upon attack. (You mixed impure alloys into this weapon; this effect cannot take hold.) Evaluation: Short-sighted fool! You will regret this rash repair! This item Combat Value Score: 14 (To be continued, for the latest chapters please visit: .)